chrisco wrote: Gregs Kite wrote: SouthernYokel wrote:
that is a good article. i don't think i have 6 friends i could convince to play that kind of game.
Get it for your Supper Club.
I've never played the game but am confident I could take everyone but ftt
I enjoyed this sentence:
The game is incredibly simple.
Which was immediately followed by:
The game board is a map of 1914 Europe divided into 19 sea regions and 56 land regions, 34 of which contain what are known as “supply centers.” Each player plays as a major power (Austria-Hungary, Turkey, Italy, England, France, Russia, Germany) with three pieces on the board (four for Russia) known as “home supply centers.” Each piece can move one space at a time, and each piece has equal strength. When two pieces try to move to the same space, neither moves. If two pieces move to the same space but one of those pieces has “support” from a third piece, the piece with support will win the standoff and take the space. The goal is to control 18 supply centers, which rarely happens. What’s more common is for two or more players to agree to end the game in a draw. Aside from a few other special situations, that’s pretty much it for rules.
There are two things that make Diplomacy so unique and challenging. The first is that, unlike in most board games, players don’t take turns moving. Everyone writes down their moves and puts them in a box. The moves are then read aloud, every piece on the board moving simultaneously. The second is that prior to each move the players are given time to negotiate with each other, as a group or privately.
"Isn't it no, baas or something? That's how I read it in a boxing book. It's South African or something."
- _, on Roberto Duran.
_ - Sun Jan 31 5:06 pm:
"it was such a sexy goal, that punched me right in the balls. metaphorically"